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Petrov
The bravest of North's outlaw comrades- and with the kindest heart.
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Ombric
Founder of Santoff Claussen, a haven for imagination and invention. One of the last great wizards and a survivor of the lost city of Atlantis. Specializes in old magic and speaks many insect languages.
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Fearlings
Turn good dreams into nightmares as members of Pitch's shadow hordes. Cannot tolerate sunlight or moonlight.
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Reindeer
Adventurous and obedient herds that fly without wings. Native to Santoff Claussen.
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Djinni Robot
Imagined and created by North. Able to perform any task or duty that is of the possible world.
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Katherine
A foundling girl who proves to be an unexpectedly fierce nemesis to Pitch.
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Abominable Snowmen
Expert with weapons forged of star dust. Trained and led by the brotherhood of the Luna Lamas. Also called Yetis.
![](images/characters/pitch.jpg)
Pitch
Known as the King of Nightmares, Pitch brings darkness to the Golden Age. His first target: MiM. When Pitch hears that there is a boy who's never had a nightmare, he chases down MiM's ship and attacks. Defeated, the King of Nightmares retreats, but not before vowing to have his revenge.
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The Bear
Conjured as a defender of Santoff Claussen against those of ill intent. Gigantic in size and heart.