![](images/characters/petrov.jpg)
Petrov
The bravest of North's outlaw comrades- and with the kindest heart.
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Ombric
Founder of Santoff Claussen, a haven for imagination and invention. One of the last great wizards and a survivor of the lost city of Atlantis. Specializes in old magic and speaks many insect languages.
![](images/characters/qwerty.jpg)
Mr. Qwerty
Glowworm in charge of the expansive Santoff Clausen library. Brilliant scholar and trusted comrade.
![](images/characters/kalish.jpg)
Kailash
An orphaned Great Snow Goose of the Himalayas, rescued and raised by Katherine. Provides excellent rides.
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Djinni Robot
Imagined and created by North. Able to perform any task or duty that is of the possible world.
![](images/characters/katherine.jpg)
Katherine
A foundling girl who proves to be an unexpectedly fierce nemesis to Pitch.
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Lunar Lamas
A mysterious brotherhood of holy men devoted to the Man in the Moon. Their home planet was destroyed by Pitch during the Golden Age. Serene and puzzling.
![](images/characters/pitch.jpg)
Pitch
Known as the King of Nightmares, Pitch brings darkness to the Golden Age. His first target: MiM. When Pitch hears that there is a boy who's never had a nightmare, he chases down MiM's ship and attacks. Defeated, the King of Nightmares retreats, but not before vowing to have his revenge.
![](images/characters/bear.jpg)
The Bear
Conjured as a defender of Santoff Claussen against those of ill intent. Gigantic in size and heart.